The Model Railway Handbook

The repair bay

Tell it what's wrong. It will tell you where to look.

Describe the fault in your own words — “it stalls on the points”, “the back wagon keeps coming off”, “everything shuts down” — and the matching faults rise to the top, each with the checks to make in order.

Twenty faults listed. Describe the problem above to narrow it down.

Nothing happens at all — no movement, no lights, no hum

Most likely

  • No power reaching the rails: a tripped breaker, an unplugged supply, or a short somewhere else on the layout holding the whole system down.
  • A feeder that was never connected, on a section you rarely use.
  • The controller is on but its output is switched off — many DCC systems have a separate track-power button.

Check in this order

  1. Look at the command station's own lights. If it is reporting a fault, believe it — the problem is electrical, not mechanical.
  2. Take every vehicle off the track and switch on again. If power returns, something on the rails was shorting.
  3. Put a multimeter across the rails where the locomotive was standing. Nothing there but power elsewhere means a broken feeder or joiner between the two points.
  4. Test the locomotive on a known-good piece of track — a spare length with clips on it. This separates “dead layout” from “dead locomotive” in ten seconds.

The fix

Almost always a feeder: solder a dropper to that length of rail rather than relying on the joiners. If the whole layout is dead, work back to the command station one district at a time.

It hums or buzzes but will not move

Most likely

  • A DC locomotive sitting on a DCC layout. It gets 15 V of alternating nothing and sings about it.
  • Hair, carpet fibre or a dropped bristle wound tightly round an axle behind the wheel.
  • A jammed or stripped gear, or grease that has set solid after years in a box.

Check in this order

  1. Does it have a decoder? If the layout is DCC and the model is not fitted, that is the whole answer.
  2. Push it along the track by hand. A free-rolling mechanism rules out the gearbox; a notchy or locked one convicts it.
  3. Look at the axles with a lens. Wound-on fibre is invisible at arm's length and stops a mechanism dead. Pick it off with a scalpel.
  4. Take the body off and watch the gears turn under power, held off the rails. A gear that slips on its axle or a cracked gear will be obvious.

The fix

Clean the axles, re-lubricate lightly — a smear of plastic-safe grease on gears, one drop of oil on bearings — and run it in gently for twenty minutes each way. Cracked split-axle gears are a known failure on some older models and are usually available as spares.

It stops in the same place every lap

Most likely

  • A dead length of rail — a joiner that has loosened, oxidised, or was never soldered.
  • A dirty patch: often exactly where fingers touch the rail when re-railing a train.
  • An insulated gap that has nothing feeding the far side of it.

Check in this order

  1. Meter across the rails at that exact spot. No reading means no power — you have found it already.
  2. Clean the railhead there with isopropyl alcohol on a cloth over a hardwood block. Never an abrasive rubber: the scratches trap dirt and the problem returns faster.
  3. Wiggle the track. If power comes and goes, the joint is the culprit.

The fix

A pair of feeder wires soldered to that length of rail, dropped to the bus. Five minutes, and that spot never troubles you again.

It stalls on turnouts, or hesitates over the frog

Most likely

  • A dead (insulated) frog plus a short-wheelbase locomotive: for a moment no wheel is on a live rail.
  • Only two or four wheels picking up current instead of all of them.
  • Point blades not closing fully against the stock rail, so the closure rails get no power.

Check in this order

  1. Push the model slowly through by hand with the power on and watch where it dies. That pinpoints the dead length.
  2. Look along the blade as the turnout is thrown. Any daylight between blade and stock rail is both an electrical and a derailment fault.
  3. Clean the faces of the blades and stock rails — a fold of paper dampened with isopropyl, drawn through the gap.

The fix

Best: power the frog, switching its polarity with the point motor's spare contacts or an automatic frog juicer. Also good, and cumulative: fit a keep-alive capacitor, and add pickups so every wheel collects current. See powering turnouts.

Jerky and stuttering at low speed, everywhere on the layout

Most likely

  • Dirty wheels — far more often than dirty track. The black gunge transfers from rail to tyre and then rides round with the model.
  • Plastic wagon wheels somewhere in the train, quietly laying down the film that causes it.
  • Start voltage set too low, or a decoder running without back-EMF compensation.

Check in this order

  1. Clean the driving wheels. Lay a paper towel damp with isopropyl on a powered length of track, hold the locomotive so one side's wheels spin against it, then repeat for the other side. The black stripe tells you everything.
  2. Run it again immediately. If it is transformed, the rest of the fleet needs metal wheels.
  3. Tune CV2 upward until it just creeps at speed step 1, and make sure back-EMF (load compensation) is enabled.

The fix

Wheels first, metal wheels on the wagons second, CV2 third. Track cleaning is the least effective of the four and the one most people do first.

Something derails at one particular place

Most likely

  • A kink at a rail joint — the classic, and nearly invisible from above.
  • Track out of gauge, usually tight, through a curve or a turnout.
  • A crumb of ballast, a blob of glue, or a check rail set too far out.
  • A twist in the baseboard so one rail sits lower than the other.

Check in this order

  1. Sight along the rail with your eye at rail level. Kinks that are invisible from standing height jump out from this angle.
  2. Run a track gauge through the whole length either side of the spot.
  3. Push a single wagon through slowly and watch which wheel climbs, and at which exact millimetre.
  4. Look for anything in the flangeway — the groove beside the rail — especially near turnouts.

The fix

Ease the kink by relaying that joint with staggered rail ends; open a tight gauge by loosening the fixings and re-pinning; clear the flangeway with a scalpel. See laying track properly.

One particular vehicle derails everywhere

Most likely

  • Wheels out of gauge, or a bent axle.
  • A twisted chassis, so one wheel is permanently in the air.
  • Far too light — under about half the recommended weight, a wagon is pushed around by its couplers.
  • A coupler trip pin hanging low enough to catch on point blades.

Check in this order

  1. Stand it on a sheet of glass and press each corner. If it rocks, the chassis is twisted or a bogie is binding.
  2. Check every wheelset with the gauge, including the ones that look fine.
  3. Weigh it. In OO most people settle between 35 and 55 g for a four-wheel wagon, and keep the whole fleet consistent; the NMRA formula (1 oz plus half an ounce per inch of body) works out heavier again. See wheels and weight.
  4. Check the trip pin height with the coupler gauge.

The fix

New wheelsets are a few pounds and cure most of these outright. Add weight low and central; bend the trip pin up with the tool made for it, or snip it off if you never use magnetic uncoupling.

The train pulls itself off on a curve

Most likely

  • Stringlining: the pull along a long train acts like a bowstring across the curve and drags light wagons in towards the inside rail.
  • One vehicle with far too much rolling resistance, adding drag behind it.
  • Light wagons marshalled at the front of a heavy train.

Check in this order

  1. Roll each wagon down a gentle slope. Any that stops early is the drag — usually a bogie screw done up tight or a bent axle.
  2. Put the heaviest vehicles at the front and try the same train again.
  3. Measure the radius where it happens, and check it against what your longest stock really needs.

The fix

Free off the dragging vehicle, weight the fleet consistently, and — if it keeps happening — ease the curve or run shorter trains through it.

Wagons uncouple by themselves

Most likely

  • Coupler heights that differ by a millimetre or two, so one lifts out of the other.
  • A vertical kink where a gradient starts or ends, which momentarily pulls the couplers apart.
  • An uncoupling magnet under the track doing its job at the wrong moment.
  • Tired knuckle springs on old couplers.

Check in this order

  1. Put both vehicles on a coupler height gauge. This finds it nine times out of ten.
  2. Note exactly where on the layout it happens. If it is always the same place, look for a magnet or a change of gradient there.
  3. Run a straight edge over the gradient transitions — the change should happen over a foot or more, not in one joint.

The fix

Shim the coupler box up or swap to a coupler with an offset shank; ease the vertical transition with a long, springy sub-roadbed rather than a hinge.

They refuse to couple at all

Most likely

  • Height mismatch again — one coupler rides over the other.
  • Two different coupler systems trying to meet: tension-lock and knuckle will not.
  • A knuckle spring lost during a previous repair, so the knuckle hangs open.
  • The coupler box screw done up so tight the shank cannot swing.

Check in this order

  1. Look at the pair from rail level. The mismatch is usually visible from that angle without any tool.
  2. Swing each coupler side to side with a fingertip. It should move freely and centre itself.
  3. Check both are the same type — if the stock has NEM 362 pockets you can change one in seconds without tools.

The fix

Standardise on one coupler across the fleet. It is the single most worthwhile afternoon of fitting work a layout ever gets.

Everything shuts down — a short circuit

Most likely

  • A derailed wheel sitting across an insulated gap or against the wrong rail.
  • A metal object on the track: a screwdriver, a dropped screw, a length of wire offcut.
  • A feeder soldered to the wrong rail in a recently added section.
  • A live frog with the blades set one way and a wheel touching the other.

Check in this order

  1. Clear the track completely. If the short persists with nothing on it, the fault is in the wiring or the trackwork.
  2. Disconnect the power districts one at a time. The one that restores power contains the fault — the entire reason to have districts.
  3. Think about the last thing you changed. It is nearly always that.
  4. Meter across every insulated gap in the suspect area. Continuity where there should be none is your answer.

The fix

Correct the polarity, clear the obstruction, or re-cut the gap. Then do the quarter test across that area to confirm the protection still trips as it should.

It only shorts when a train enters a loop or a triangle

Most likely

  • A reverse loop with no auto-reverser: the left rail comes back round and meets the right one.
  • Gaps cut in one rail only, so the two polarities still meet through the other.
  • A loop shorter than the train, so a metal-wheeled vehicle bridges both gaps at once.

Check in this order

  1. Trace one rail with a finger all the way round the loop. If it arrives back at the other rail, you have a reverse section.
  2. Confirm the gaps are in both rails, at both ends.
  3. Measure the isolated section against your longest train.

The fix

Gap both rails at both ends and feed the isolated section through an auto-reverser (a DPDT switch on DC). Full explanation in reverse loops.

The locomotive ignores its DCC address

Most likely

  • The decoder is set to a short address while the command station is calling a long one, or the reverse — CV29 decides which is in use.
  • A consist address left in CV19 from a previous double-heading session.
  • The decoder has reset itself to address 3 after a heavy short.

Check in this order

  1. Try address 3. If it answers, the decoder has reset and simply needs re-addressing.
  2. Put it on the programming track and read CV1, CV17, CV18 and CV29. Reading is non-destructive and tells you exactly what the decoder thinks it is.
  3. Check CV19 is zero unless you meant it to be in a consist.

The fix

Re-write the address, letting the command station handle the long-address arithmetic. If it is confused beyond that, write 8 to CV8 for a factory reset and start again. See the CVs worth knowing.

Driving one locomotive makes them all move

Most likely

  • They are all still on the factory address, 3.
  • One or more have no decoder at all, and DC operation is enabled in the command station or in CV29, so they respond to the DCC waveform's offset.

Check in this order

  1. Put one locomotive on the track alone and confirm which address it answers to.
  2. Give every model its own address — the last two digits of its running number is the convention worth adopting on day one.
  3. Turn off analog/DC conversion (a bit in CV29, and often a setting in the command station too).

The fix

Unique addresses, DC mode off, and a card in each box recording the number.

The sound cuts out or the decoder reboots

Most likely

  • A momentary break in pickup — over a frog, a dirty patch, or an insulated gap.
  • A supply that sags when the sound draws its peak current.
  • A loose speaker wire, which sounds identical to a pickup fault but only affects the audio.

Check in this order

  1. Does the model also hesitate at the same moment? If yes it is pickup, not sound.
  2. Try it on a short test track that you know is clean. No cut-outs there confirms the layout is at fault.
  3. Check the current rating of your command station against the number of sound locomotives sitting powered on the layout.

The fix

A keep-alive capacitor cures nearly every case, and improves slow running as a side effect. See sound and keep-alive.

The lights flicker

Most likely

  • Intermittent pickup — the same family of causes as stuttering, but visible at a glance because the lamp reacts instantly.
  • Only one bogie collecting current, so the model relies on four wheels.

Check in this order

  1. Watch where it flickers. A flicker in the same three places is a track fault; a flicker everywhere is the model.
  2. Clean the wheels and check the pickup wipers are actually touching.

The fix

Treat a flickering lamp as an early warning: it is showing you the interruptions that will soon stall the motor. Clean, add pickups, fit a keep-alive.

A turnout will not throw, or will not stay over

Most likely

  • Ballast or dried glue in the throwbar — the commonest cause by a distance.
  • A weak solenoid supply: no capacitor discharge unit, or a long thin wire run.
  • The point motor mounted slightly off-centre, so its travel fights the tie bar.
  • A tired over-centre spring in a hand-thrown turnout.

Check in this order

  1. Move the blades with a fingertip. If they are stiff by hand, the fault is mechanical and no amount of electrical work will help.
  2. Pick out the throwbar with a scalpel point, then flush with isopropyl.
  3. Check the motor's alignment under the board, and that the operating wire is vertical in its slot.

The fix

Clear the mechanism, add a CDU for solenoid motors, or replace with a slow-motion motor which pushes gently and stalls harmlessly — see powering turnouts.

Trains slow down at the far end of the layout

Most likely

  • Voltage drop: current is travelling through metres of thin wire, or through a chain of rail joiners.
  • Too few feeders, all clustered near the controller.
  • A bus wire that is long and thin — resistance adds up over ten metres.

Check in this order

  1. Do the quarter test at the far end. If the system does not trip instantly there, the supply to that area is inadequate — and that is the same fault.
  2. Meter the rail voltage near the controller and at the far end, with a train running. A drop of more than a volt or so needs fixing.
  3. Count the feeders in the sluggish area.

The fix

Heavier bus wire (16–14 AWG) and a feeder to every length of rail. See bus and feeder wiring.

The mechanism grinds, whines or rattles

Most likely

  • Dry gears, or the opposite — so much grease that it has gone stiff and sticky.
  • Grit or a fragment of plastic in the gear train.
  • A cracked gear on its axle, which clicks once per revolution.
  • A loose motor mount buzzing against the chassis.

Check in this order

  1. Listen for rhythm. A regular click at wheel speed is a cracked gear; a constant whine is the motor or the worm.
  2. Take the body off and run it in your hand — the noise usually locates itself immediately.
  3. Check the motor is seated in its mount and the flywheel is not touching anything.

The fix

Clean the old lubricant out with a cotton bud, re-grease sparingly with plastic-safe grease, and replace any cracked gear. Bedding-in often quietens a new model considerably by itself.

It slips and cannot pull the train

Most likely

  • Too little weight on the driven axles — adhesion is simply weight times friction.
  • Oil or track-cleaning fluid on the tyres.
  • A gradient that is steeper than you think, especially where it coincides with a curve.
  • Traction tyres perished or missing.

Check in this order

  1. Try the same train on the level. If it walks away, the problem is the gradient, not the locomotive.
  2. Measure the grade properly with a spirit level and a metre rule. Add roughly 0.5% for a tight curve.
  3. Clean the tyres and check whether the model has traction tyres and whether they are intact.

The fix

Add weight low inside the body if there is room; shorten the train; double-head; or reduce the gradient. See gradients.

The five checks that fix most things

Before diagnosing anything in detail, do these. They take fifteen minutes and settle a surprising share of faults outright.

  1. Clean the locomotive's wheels. Not the track. The wheels.
  2. Put a track gauge through the place it goes wrong, and a coupler gauge on the vehicles either side of the trouble.
  3. Push the train through by hand, slowly, with your eye at rail level. You will see the fault happen instead of guessing at it afterwards.
  4. Test the suspect model on a short piece of known-good track to separate the layout from the machine.
  5. Undo the last thing you changed. New faults have new causes, and the cause is usually the newest thing.
Change one thing at a time

The temptation, with a train that will not run, is to clean the track and re-solder a feeder and adjust the coupler at once. Then it works, and you have learned nothing — so the next time it happens you start from scratch. One change, one test, every time.

Write it down for someone else

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The three things people forget to say

Whether it is DC or DCC; whether it happens with other locomotives at the same spot; and what changed just before it started. Answer those three unprompted and you will usually get the right diagnosis in one reply.

If nothing above matches

Fall back on the method rather than the symptom. Every fault on a model railway lives in one of four places, and two swaps tell you which.

Swap the machine

Run a different locomotive over the same piece of track. If it also misbehaves, the track or the wiring is at fault. If it is fine, the first locomotive is.

Swap the place

Run the same locomotive somewhere else. Faults that follow the model are mechanical or electrical inside it; faults that stay put belong to the layout.

Swap the load

Try it light-engine, then with two wagons, then with ten. A fault that only appears under load is adhesion, drag or gradient — never electronics.

Swap the speed

Faults that vanish at speed are pickup faults; faults that appear at speed are geometry — a curve, a kink or a check rail.

Between those four swaps you can place any fault on the layout in about five minutes, and then the relevant page on this site — track, locomotives, wiring — will tell you what to do about it.