Build your own
Sketch it on the pad below with a finger, a mouse or a stylus — or trace over a photograph — then describe what it is, and the bench writes you a build sheet: the route in, the order of work, the parts to buy and the thing that most often goes wrong.
Nothing here is uploaded anywhere. The drawing is stored in this browser only, so it is still here when you come back — and gone for good if you clear the page.
Side elevation, left to right, wheels on the bottom line. The squares are there to keep the ends vertical and the roof level.
The scale below the pad is prototype feet: a 60 ft coach fills the sheet, a four-wheel wagon takes about a sixth of it.
The STL is your outline filled in and extruded to the body width, in millimetres, at whatever scale the form on the right is set to — so it prints the size the real model would be. It is a solid block of your silhouette: ideal for checking proportions in the hand, or as a core to detail over, rather than a finished body shell.
Six answers is enough. The sheet updates as you type.
Choose what you are building and how you want to build it, and the sheet writes itself — the sequence, the parts to buy, and the thing that most often goes wrong.
They are not a ladder. Plenty of people kitbash for thirty years and never touch a soldering iron, and the results can be superb.
Take a cheap running model, cut the body about, and put it back together as something else. Shorten a coach, splice two wagons, swap a cab. The chassis already works, which removes ninety per cent of what makes model building hard.
Injection-moulded parts on a sprue, designed to fit. A wagon kit is an evening's work and costs less than a ready-made one. This is where most people learn to prepare parts, glue properly and paint.
Flat metal sheets, half-etched fold lines, and a soldering iron. Sharper and finer than plastic can ever be, tolerant of being unsoldered and redone, and the standard way to get an obscure prototype.
Sheet styrene or nickel silver, a drawing, and a scalpel. Slow, and the only way to own a model of the thing nobody makes. Start with a plain-sided goods van, not a streamlined pacific.
Draw it once, print it as many times as you like. Ideal for repeated parts, awkward compound curves, and anything you want in a rake of six. The work moves to the screen, and the finishing still happens at the bench.
A ready-to-run chassis, an etched cab, a scratchbuilt bunker and printed castings is a completely normal recipe. Nobody is marking you on method.
Every disappointing model was rushed at this stage. Parts are moulded or etched with surplus material on them, and paint shows up every trace of it.
Build the running gear first and do not go near the body until the chassis crawls, hauls and does not stall. A beautiful body on a poor chassis is a shelf ornament.
Twenty minutes in each direction, unloaded, at half speed. Tight new gears free up noticeably, and a mechanism that sounded rough often turns quiet.
| Materials | Use | How |
|---|---|---|
| Styrene to styrene | Liquid poly cement | Hold the joint closed and touch a loaded brush to the seam — it wicks in and welds the plastic. Strong in minutes, fully cured in a day. |
| Metal to metal | Solder, 145°C or 188°C | Clean, flux, heat the work not the solder, and use the least that will flow. Two melting points let you add a part next to one already fitted without dropping it off. |
| Metal to plastic | Cyanoacrylate, or two-part epoxy | Superglue for small fittings — a pin-head's worth. Epoxy where there will be strain, such as a chassis mount. |
| Whitemetal castings | Epoxy, or 70°C low-melt solder | Whitemetal melts at soldering temperature. Either glue it, or use low-melt solder and a temperature-controlled iron turned right down. |
| Glazing | Canopy glue or PVA | Never solvent cement or superglue near clear plastic: one fogs it, the other frosts it, and both are permanent. |
| Filling | Body filler, or stretched sprue | Sprue softened into the joint with cement shrinks and sands like the surrounding plastic, which filler does not. |
Work down in scale: roof fittings, then handrails, then lamp irons, then pipework. Small parts fitted early get knocked off by the handling that fitting the large ones requires.
Every skill in this page appears in miniature here, and the whole thing costs less than a takeaway. If you have never built anything, build this.
The second one takes half the time and comes out twice as well, and you will have learned more from the pair than from any amount of reading. Wagon kits are cheap for exactly this reason.
| Buy first | Why |
|---|---|
| Scalpel and spare blades | A blunt blade tears plastic and slips into fingers. Change them far more often than feels reasonable. |
| Sprue cutters | Clean removal without stressing the part. |
| Needle files | A set of six. Flat, half-round and square do almost everything. |
| Liquid poly cement + a fine brush | The join method that makes plastic kits look built rather than assembled. |
| Engineer's square, small | The difference between a body that looks right and one that is subtly, permanently wrong. |
| Pin vice and small drills | 0.3–1.0 mm, for handrails, lamp irons and every wire detail. |
| Styrene sheet and strip | 20, 30 and 40 thou sheet plus an assortment of strip covers most repairs and modifications. |
| Wet-and-dry paper | 400 to 1200 grit, used wet. Finishes surfaces that files leave rough. |
| Cutting mat and a steel rule | Straight cuts, and a bench that survives. |
| Soldering iron, 40–60 W | Only when you move to metal — but when you do, a proper iron with a temperature control is worth more than any other single purchase. |
Not on the list, and often bought first: an airbrush. It is wonderful and it is not urgent — several thin coats from a rattle can, warmed in a bowl of hot water first, will get you a long way.